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Thread Statistics | Show CCP posts - 4 post(s) |

Deva Blackfire
D00M.
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Posted - 2009.03.25 10:39:00 -
[1]
Im still wondering why anti-BS instead of anti-cap ships system? make 20 bombers able to instapop carrier (bomb launchers anyone?) with 5 minute rof or something. Or just give em 500% bonus damage vs capital ships.
We do have enough ways of dealing with battleships so no need for another "counter" which will die to said BS anyways (really engaging geddon or AC pest with 5 bombers will leave you with 5 dead bombers).
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Deva Blackfire
D00M.
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Posted - 2009.03.25 11:45:00 -
[2]
Originally by: Thenoran
Originally by: Deva Blackfire Im still wondering why anti-BS instead of anti-cap ships system? make 20 bombers able to instapop carrier (bomb launchers anyone?) with 5 minute rof or something. Or just give em 500% bonus damage vs capital ships.
We do have enough ways of dealing with battleships so no need for another "counter" which will die to said BS anyways (really engaging geddon or AC pest with 5 bombers will leave you with 5 dead bombers).
Make them even less fun to fly be restricting what they can attack? Also, if 20 T2 frigs could instapop a Carrier, Capital ships would be useless altogether.
With torps they will be pretty much restricted to attacking caps, BS and BC. Problem is: they will not kill BS or BC before the ship kills them. Thus: they are reduced to ganking role in frig/larger gangs. And ANY ship can do exactly same thing: gank.
With idea i spewed about (anti cap-ship role) they would actually become quite useful. Cap ships are already abundant in game both in lowsec and in 0.0. You can easily move around 0.0 and see 10-20 caps daily. And the role of designated cap-ship killer is the role this game lacks.
Also 20 frigs instapopping carrier is not "imbalanced". First i already posted that ROF should be low. One carrier per 5 minutes? Thats slower than cap ships die in cap fights. Thats slower than carriers dying to BS gangs. So "why the hell bother?". Because caps arent good at killing frigs. Carriers are decent/good at killing BS gangs but they do suck vs frigs. This will force them to actually use more support ships to deal with the threat. Destroyers? Ceptors? Dictors - they would be needed to keep caps alive from bomber attempts. In the end carrier blob will work - till someone brings bombers and just instapops them 1by1 befor ethey get lock back.
Also like i stated: it doesnt have to be their "main" role. For all i care it could be bomb/torpedo launcher module (even taking most/all grid/cpu) so you refit for this particular role.
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Deva Blackfire
D00M.
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Posted - 2009.03.25 11:51:00 -
[3]
Originally by: Kagura Nikon
Originally by: Deva Blackfire Im still wondering why anti-BS instead of anti-cap ships system? make 20 bombers able to instapop carrier (bomb launchers anyone?) with 5 minute rof or something. Or just give em 500% bonus damage vs capital ships.
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I usually disagree with you. But about the anti capital ship weapon I wil open an exception and say would be great. But the issue arise in that there is no system in eve that has bonuses based on what its being used at. Therefore would need some coding to solve it.
Maybe.... stealth bombers being able to fit Citatel launchers? That woudl be 14k alpha strike (With the deemed 10% per level bonuses and 2 BCU) and about 430 dps. VERY good damage but only usable against capital ships or Battleships when heavily target painted.
I don't think insta popping a carrier is OK. Too much isk out without the target being able to do anything. But with this configuration 20 bombers can put a 1 rep carrier down in a few minutes. They can also be use das HUGE alpha strike after a capital is engaged and its being kept for example at low armor by enemy RR. huge alpha cross the armor and brign the fight back to hull etc,.....
That could be a CHEAP counter to capital blobs and help solve one of the big issues in modern eve warfare that is the excessive capital power.
That was exactly my idea. Tho i'd try to stay away from capital launchers because of price (said bomber would cost 100ish mil isk at which price its better to bring BS). Just give another role for bomb launcher or another module (anti-capital torpedo launcher or sth). But yeh the idea was huge alpha usable only vs caps.
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Deva Blackfire
D00M.
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Posted - 2009.03.25 12:01:00 -
[4]
Originally by: Jalif
Originally by: Seishomaru Few things I disagree. Signature always helps. Most droens around a BS are ogres or hammerheads. Being very small helps a LOT on not being hit by the first salvo while they are still MWding towards you.
With torps and when you have enough alpha in team there is no reason to fire at 30 km. Fire at 3-4 km The enemy will have no time to react. If you carry a passive targeting (going along the idea some fitting capabilities could be changed) the BS will not auto target you. The enemy WILL take about 2 seconds to realise something is up (plus his own lag) and try to lock you. By that time he is dead.
Also when the guy blink yellow in overview he is not targeting you, he has already targeted. While he is targeting you CAN STILL CLOAK. I do it all fricking time!
Bomber would be a still a lol ship. First of all, you never see a BS alone, or barely. Just to get enough alpha in the team you might need 20bombers and few interceptors for the job. Srry, but if I could choose between 20bomber+2ceptors or 22gank cruiser or 22recons or 22 battleships I know I would definatly not use for the first fleet setup. Atleast with the other setups I have the ablitity to engage more then 1 type of target. And the more large amount of targets I engage, the better I can deal with all the situations. I see a whole bomber gang being screwed over by just simple t1 frigates.
THIS.
Problem shown to you on hand. Alpha too low and its quite possible that half of the bombers will not survive to fire second salvo (vs hostile gang that is). Vs single BS? All you need are 2-3 ships so why need 20 bombers?
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